Starting today, the fee for submitting to Gamercamp has been slashed in half. So, while it was $80, now it’s $40. To boot, we’ve added an extra week to the submission deadline. (And everyone who submitted previously, don’t worry, we’re refunding the difference!)
Why is this happening? To be honest, while we’ve had a healthy number of submissions, it was slower than we expected. This is always an occasion to reflect on what could be cause. Maybe that’s the total of developers wanting to submit—absolutely a possibility. Then, there’s really nothing more we can do as everyone’s happy.
But what if it was something else? For example, maybe we priced it in a way that made it inaccessible. Pricing is a tricky matter: festivals are extremely costly to run, and it’s a balance as you don’t want to overcharge but you also want to cover your costs and then some.
At the same time, if this is the reason, then it was imperative that we made the submission rate more affordable. While there’s plenty of value in showing at Gamercamp, we have to make sure as many people get an opportunity to do so. The diversity and rapid growth within the game space is what makes it so exciting and bringing it to a wider audience is why Gamercamp exists.
Anyhow, this is probably longer than it needs to be! In summary, we love games, we want to see your games, and while we can’t showcase everything we do want everyone to get a fair shot. So, that’s what happened with the pricing. :)